Adds a six-sided box of varied width, height, and length - a cube when sides are equal.
How to use
1. Click the Cube icon or choose the Tools > Primitives > Cube command.
2. The program console prompts Local axes origin.
3. Position the cube local axes either by clicking and dragging in any view (release the mouse button to confirm placement) or by typing its XYZ coordinates in the console. Values must be separated by a space or a comma, i.e. 1 2 3 or 1,2,3, and confirmed by pressing Enter. If you press Enter. without typing any value, the axes origin of the plane will be placed in correspondence with the XYZ origin.
4. The program console prompts Opposite vertex.
5. Define the position of the vertex opposite to the local axes by either clicking and agging the Vertex hotSpot or by typing the cube dimensions in the console. If you press Enter without typing any value, a cube of Width 1, Thickness 1, and Height 1 will be created.
Note: You can select a single side or face of the box by picking it while holding down the Alt key. You can then delete it by using the Edit > Delete command or the Win / Mac shortcut.
Options
Width
To change width of the box.
Views. Choose the Edit mode. Click one of the construction vertices and drag it. Release the mouse button when you reach the desired width.
Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and pressing Enter.
Height
To change height of the box.
Views. Choose the Edit mode. Click one of the construction vertices and drag it. Release the mouse button when you reach the desired height.
Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and pressing Enter.
Thickness
To change thickness of the box.
Views. Choose the Edit mode. Click one of the construction vertices and drag it. Release the mouse button when you reach the desired thickness.
Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and pressing Enter.